Hey there, I am trying to port this PCVR project into the Oculus Quest and my main problem are lightmaps. The Quest uses android and can only use the HQ_Lightmaps if Mobile HDR is on (which I cant turn on because it destroys performance). As you can see the LQ_Lightmaps look horrible, even after trying to modify the scene to avoid areas with high concentration of light.
From the game “Red Matter” I know that its possible to use the HQ_Lightmaps on the Quest. The developers have said that they modified the mobile shaders to allow multiple things that normally arent enabled and I am wondering if some one here knows how to achieve this.