Am i right in saying: that it’ll trigger, and if the ini is EMPTY, the delay means it will keep the default values set in the character BP. But if there ARE values set in the ini, it will apply them.
Thank you so much for your help , I really appreciate it by the way =)
But i want the values to be whatever it is in the Character BP, not 0 =( By 0 do you mean it just won’t edit that value, or that it will actually set that value to 0 ?
Just as a heads up tho, the logic on the bracnh conditional, i had to reverse where true and false linked to to get the results i wanted because I am using an Equal (Float) instead of a Greater Than (Float) like WM pic.
ok I did not understand what you told me because I started using recently EU4, but can you recommend a way to take values from a file in blueprint or with C ++? maybe a guide to follow?
Great guide! Has anyone figured out an event that will allow resource cost remapping in the primalitemstructure? Begin play with a delay doesn’t work, but that kind of made sense as you want the resource costs to change BEFORE its crafted and placed into the game. Any ideas?
I’m a little confused at this part… I set up everything how you showed… but what if I want to modify an existing value in a blueprint using an .ini variable instead of creating a new one.