How's the UE 5.5 performance and stability for everyone?

A lot of people seems to report very low Editor performances but i don’t have this issue it’s about the same for me between 5.4 and 5.5.
In your screenshot RAM and VRAM consumption have multiplied by 2 this is not normal.

Yes, that’s not normal at all with the exact same rendering settings.

Definitely noticing that volumetric clouds took a massive hit to performance for seemingly no good reason. I heard they “updated” them but they don’t look any better, and if they do, I’d rather them look a little worse and actually be playable than have them tank my frame rate by tacking on 5 milliseconds for no good reason.

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Yeah this is true, however atleast you can use the volumetric cloud material from 5.4 and before

I converted my project from 5.4 to 5.5 and the performance drop of my build is 30%, no adjustments made…

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What a release…

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i have really huge problem with editor. But only with levels with cascade in it. With Niagara seems to be ok.

What happend?

That’s good to know. Where can I find it? I’m only seeing the ones that tank performance.

You have to migrate.

Constant crashes despite fixing all errors in the output log, I can’t keyframe something parented to another actor in the sequencer without it randomly shutting down. 5.4 is still great.