I have an issue, I’m fairly new to UE4 and I’m trying to achieve moving each individual hexagon in the scene to move upwards in relation to the players position. The basic principle would be you walk near the hexagons and they would rise up as you near their position.
If anyone has any suggestions what would be the most efficient way of achieving this it would be of much help. I tried looking for anyone with a similar problem but didn’t successfully find anything
Hi, you can do it using blueprints, following these steps will do the trick:
Create a Blueprint from Actor
Add a SphereComponent and configure it to raise overlap events
Add a StaticMeshComponent and assign your hexagon mesh to it
Go to the Blueprint Graph and add overlap begin and end events (ensure you are calling AddLocalOffset to your StaticMeshComponent so you won’t be moving the collision sphere)