Hey guys!
I was trying to create a hologram style material for a sort of NPC.
This is what I would like to achieve:
://static.giantbomb/uploads/original/0/5911/1516104-council_hologram_ambassador_meeting_5.png
The problem is that translucent materials renders like this:
://docs.unity3d/uploads/Main/TransparentDiffuseZWrite.png
I think it would be easier working with pixel shaders… but I didn’t find anything about it in documentation, neither the forums.
Can anyone help me?
Thanks!