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How would you make a Hologram material?

Hey guys!

I was trying to create a hologram style material for a sort of NPC.

This is what I would like to achieve:

http://static.giantbomb.com/uploads/original/0/5911/1516104-council_hologram_ambassador_meeting_5.png

The problem is that translucent materials renders like this:

http://docs.unity3d.com/uploads/Main/TransparentDiffuseZWrite.png

I think it would be easier working with pixel shaders… but I didn’t find anything about it in documentation, neither the forums.

Can anyone help me?

Thanks!

Take a look at those two links :slight_smile:

http://www.tomlooman.com/the-many-uses-of-custom-depth-in-unreal-4/ (Custom-Depth for culling inner triangles.)

Wow, that’s awesome!

Thanks moderator, you saved the day! Heheheh