Thanks for the reply, checked this out and it’s mainly for cable actors. The robot I am building is a control rig with bone structure. The cables are also bone structures that need to be animated and driven by robot movement.
I have also thought about this and did struggle a bit with it, I will try it again in the near future. I am still new at this and it is overwhelming sometime, animation is hard
Anyways, had a good play with the control system, basically I created multiple controls for the same bones or part of the bones of the cable. The controls can have different parent/child relationships and trigger similar bones as seen in the screenshot below. Don’t know if this is common to do, was happy the system did not crash
Getting the hang of blueprints and also loving it, got to keep it pretty simple using arrays and was happy with the result.
The red comment box is the mechanical arm movement and the blue boxes are the different sections of the wire being triggered by the multiple control of the same bones.
It is a control rig, the controls is what made the current animation. The challenge I put myself to is to couple it to real life output. My end goal would be to set a target x,y,z and robot move towards it. I’m struggling with the bone IK in control rig as suggested here, doing something wrong, don’t know what yet