Hello everyone,
I am currently on a research team attempting to visualize DNA mutations in VR. I am being asked to create an interactable object in the shape of a ring that displays where mutations have occurred. (See sketch below)
The issue is the data we are using is:
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too big to save all possible textures in storage
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private information, which shouldn’t be dispersed
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running in VR and needs to be visualized with machine efficiency
_
My first move would be to attempt to create dynamic textures for each ring. Each ring would reference a texture that would be manipulated from a c++ file. I am not only interested in c++, I could use the blueprint system.
How would one implement this? Should I be pursuing alternate solutions? I believe the use of dynamic textures is the best method for our project but I am open to new ideas.
Thanks to everyone for any help