ok so im making my first game and i would like to use water to make the game more relistic heres the area https://snag.gy/wGoKDM.jpg its a little cove and i would like water that the player can swim in and do stuff in ect i would also like a waterfall the issue is i have no idea how to do that i would love some help and thanks in advance
im using blueprint encase that matters at all
Well I havenโt done it myself, but here are a few ideas:
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The surface of the water should act as a trigger, which then changes your camera options. These changes can be filters such as fish-eye effects or color-gradings.
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The trigger area can also change your controls and animation sets from walking into swimming.
So basically there is no โwaterโ in terms of physical simulation. What you can do is creating the surface with the according shaders and change the gameplay and control mechanics when trespassing that surface. You can also change the mass of objects that are passing the surface to make them act as floating objects.
For starters, you might want to take a look at trigger volumes and its scripting.