How Would I Release A Phsyics component using gamecontroller ID?

Hey there. I am trying to release physics component on the other player in a local coop game.

I am curious how I would call for that to happen. Both players are the same class. Is there a way to call ReleaseComponent() for both using UGameplayStatics::GetPlayerController(GetWorld(),0)) ???


NVM figured it out. Ended up using TObjectIterator to find all components and release when hit. WOOT