So I am trying to have one character (character 2) fellow another one (character 1) as soon as it spawns. How ever all I can get to work is having character 2 go to the spawn point of character 1. I read a little bit about setting up an array to reference the new character but they weren’t to descriptive on how to do so. If anyone has any ideas then definitely let me know.
If you want more general info on creating references for many different situations check out video #25 in the link below. Otherwise the answer given is exactly how I would go about it for this particular case.
Arrays can cause a lot of problems. It can work, but it would be a lot easier to use a Blue Print Interface. When character 1 spawns, have it fire off an event that character 2 will receive.
In that event is where your follow logic would be. That way it will only follow when character 1 spawns.