This series have all of your answers. You’ll create a waypoint system like that(multiple waypoints are explained after Mob AI Part 1) and then place those waypoints in every room. And pawnsense will check if the player is on sight.
This series have all of your answers. You’ll create a waypoint system like that(multiple waypoints are explained after Mob AI Part 1) and then place those waypoints in every room. And pawnsense will check if the player is on sight.