How would I go about recreating this skybox, lighting and atmosphere?

Hi all,

I’m very new to Unreal Engine (I am using UE 5.6.1) and I’m trying to create a custom map for the game Mecca Chameleon. This map is a rip of Veldin from Ratchet & Clank HD on the PS3 (originally a PS2 game, map taken from PS3 HD port). I would like to recreate the level as closely as possible, and I’m having trouble with the lighting and sky.

The rip contains 3 texture files for the sky, and I’m not sure how to translate these flat pngs into a skybox. I have tried several tutorials but none look right. I’ve also struggled to get similar lighting to the original level, but I think having the skybox in will help that.

I did try to do it using a tutorial for a sky sphere but it doesn’t look good and I can only get one texture on there at a time, and that texture bugs

As a new user I can only include one picture in this post, so I’ve consolidated my examples into one image:

Overall, my MAIN question is how to make these 3 textures into a skybox like in the original game. Then tips about lighting would be nice too.

Thank you :slight_smile: