How would I go about projecting another environment into a doorway/portal/etc

Hi,

How would I go about projecting another environment into a doorway (similar to how a portal is projected in the Portal games)

Examples:


image

I know it’s to do with render targets and stuff but I haven’t figured out how to make it track with the player’s camera

Thanks in advance

Yes, render targets. If it doesn’t look right to you, then probably the tutorial is no good.

Maybe try this one ( I haven’t )

Youtube is flooded with render targets tuuts.

Tried this one many times, could never get it to work as intended even though I was following it to the letter.

Either I was missing a crucial step or it doesn’t work, I dunno

Well, many more… :slight_smile:

I seem to recall following that one a long time ago, and it works. ( The first one I linked to ).

Either I’m doing something seriously wrong, or it doesn’t work anymore. I have no clue.

I’m on 4.27.2

What have you got so far?

Right now I’m having issues with the visuals, render targets are displaying incorrectly and don’t seem to be tracking the way they should.

Visual effects aren’t my speciality so I’m probably messing something up

Yes, you have to get the material right.

I’m not seeing anything wrong with the material, I followed his

Are you still having problems with the visuals?
I was also having problems, it was driving me crazy, then I found out that the SceneCapture inside the portal’s Blueprint must be at location (0, 0, 0)
I moved it on the Z axis to put it in the center of my mesh, but if you move it, you will mess up the visuals.