How would I get my game to look like this?

I played around with post-process volumes but I think this calls for slight cell-shading and tweaking of how things are rendered. I’m primarily a blueprint scripter but I’ll dive into the code if only I knew where/how to begin with this. Any guidance would be appreciated. Thanks.

That looks like a simple “Posterize” effect which can be achieved purely through post processing. Just google posterize and you should find numerous examples how to achieve that.