How would i debug something like this?

I’m having an issue with my project not launching in Standalone mode. Everything works fine when i launch in PIE, but when i try in Standalone mode i get all kinds of different errors.

I’m starting to get annoyed by this, it seems to happen at random moments. I can go back to one of my backups and make the exact same changes and the project works again in Standalone mode.
I continue working in this ‘new project’ everything works fine for a while, till it decides to not work again in Standalone mode ( it’s always in standalone that it crashes, PIE works fine ). I can go back to one of my backups, make the same changes, continue working and then after a few days/weeks it decides to give up on Standalone again, and i can repeat the cycle.

I would like to learn how to debug something like this, but i dont know where to start. If anyone could help point me in the right direction that’ll be great.

On a side note, i do clone my projects regulary to make backups and keep different versions. Could that be a cause of my problems, and should i avoid doing that?

Hi,

If you want to get more information in those callstacks you can install ‘Editor symbols for debugging’ (Click the drop-down next to “Launch” on your engine version and enable Symbols in the Options menu)

Instead of UnrealEditor_Core you’ll see the filepaths for .cpp files related to the crash.

Not sure about the source of your Standalone problems though, creating backups should be unrelated. One tip I can think of is to delete the ‘Saved’ and ‘Intermediate’ folders in your project when the issues start. (These folders will be regenerated)

Cheers.

1 Like

Thanks!
So i’ve installed the symbols for debugging but i’m still not sure what to do with this.
I’m not really into c++, i’ve done a little bit a few years back but i’m really only using BP’s now.
Where would i start? I really have no clue tbh.

On a ( possibly irrelevant ) side note, i make backups using the ‘clone’ option in the Launcher, and that gives me the warning about ‘code-projects’ possibly having issues when being renamed. Should i just keep a copy of the project folder instead?

I tried removing all folders except the content and config ones, but that doesn’t help.

For the warning: renaming the .uproject could cause issues, so I’d say just copy/paste the project folder and change the folder name.

Someone please correct me if I’m wrong, but I believe the most-relevant (the last thing to execute before crashing/asserting) will be at the top of the callstack in that window. (Please share image of top half!)

I’m not into C++ either, but once you know what files/systems are involved, you may be able to bang head into keyboard with an elevated level of precision. :wink:

1 Like

Yeah, i’ll just start backing up the project folder to be safe.

Haha, i picked the bottom half because it seemed to repeat itself for the major part.
I’ll grab a screenshot of the top of the callstack when i get back home from work.

Thanks so far!

So this is the top half of the callstack.
I’ve launched it twice in a row, and i get two different crash logs :face_with_monocle:


It’s yelling about not being able to find fields when trying to load classes (I’m thinking).

Did you do renaming of classes or structs in c++? Are you switching engine versions?

It seems like unreal is having trouble finding certain fields (Properties) on certain assets.

Try fixing up redirectors in some of your folders, it might not be able to build the package correctly because of something related to that.

I havent renamed anything lately. No Structs / enums, not even BP’s.

I double checked, but there are no Redirectors in the project, i have the ‘Show Redirectors’ filter enabled and always fix them up as soon as they appear.

It was working, and i made a backup using the Clone option in the Launcher, and the backed-up project has a different name but this project didn’t change, and now both of them stopped working ( …in standalone, PIE still works ), lol.

If it works in the editor but not as a standalone - are there any error messages or warnings when you package your project?

Apparently that’s not working anymore either. It says i have no SDK installed although VS says different. I’ve updated VS but that didn’t help either.

It says:
A device’s sdk status was not returned from Turnkey.

It tells me to update it through the menu, but when i try it gives an error ( how surprising ):
Turnkey returned an error, Code 9.009

I checked the VS installer and it says i do have a Windows 10SDK installed.

It seems like everything is broken all of the suden, back with UE4 i never had any issues like this.

Ok, so i tried looking into the SDK issue further and it says the following:

‘dotnet’ is not recognized as an internal or external command, operable program or batch file.

Assuming this has to do with the .net framework i tried installing that latest version, but obviously that gave an error as well. ( this is translated form dutch and sounds a bit weird, but this is what it says translated literaly )

“the specified shape for the subject is not a supported shape or shape that is known by the TrustRelationProvider (??)”

I’m starting to think i’m better off doing a clean install of everything. UE and VS? If i would just keep a backup of my project that shouldnt make things worse, should it?

That might at least fix the SDK issue, which might give me a bit more info about the packaging issue, right?

The dotnet is not recognized message usually comes when the Windows SDK is missing (or the wrong version). When I had that, I had to restart Epic Games before Unreal Editor noticed that I now got the SDK.

I removed VS and reinstalled 2022 and that fixed the SDK issue.
When i’m packaging my project i get the same errors as when i’m trying to launch standalone ( as far as i can tell )

So i’ve used the Project Launcher from the Tools section, and i’m getting different results every time i build. It ranges from 1 error to about 200 errors, and anything in between.

I’ve tried fixing as many warnings in the error log, but it doesn’t seem to affect the package process at all.

There must be somebody that can tell me how to fix this? I’m not asking to be spoon-fed, i’m totally willing to dive into some documentation or tutorial or whatever to learn how to fix it myself ( i would prefer that over a ready-made solution ) but i just dont know where to look and all searching i’ve done so far led to nothing.

These are a few logs from the Project Launcher tool:

[2022.08.20-20.18.33:575][  0]LogCook: Display: Cooked packages 169 Packages Remain 1 Total 170
[2022.08.20-20.18.33:668][  0]LogOutputDevice: Warning:
Script Stack (0 frames):

Server exited....
[2022.08.20-20.18.36:559][  0]LogLiveCoding: Display: First instance in process group "UE_Y_GDR_Shooter_0xe9361234", spawning console
[2022.08.20-20.18.36:559][  0]LogLiveCoding: Display: Waiting for server
[2022.08.20-20.18.36:559][  0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2022.08.20-20.18.36:559][  0]LogSockets: Error: Unable to read full network header
********** RUN COMMAND COMPLETED **********
BUILD SUCCESSFUL
AutomationTool executed for 0h 0m 59s
AutomationTool exiting with ExitCode=0 (Success)


===============================================================================================================


[2022.08.20-20.16.38:562][  0]LogStats: FPlatformStackWalk::StackWalkAndDump -  0.878 s
[2022.08.20-20.16.38:563][  0]LogOutputDevice: Error: === Handled ensure: ===
[2022.08.20-20.16.38:564][  0]LogOutputDevice: Error:
[2022.08.20-20.16.38:564][  0]LogOutputDevice: Error: Ensure condition failed: !UberGraphFramePointerProperty == !UberGraphFunction [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp] [Line: 1357]
[2022.08.20-20.16.38:565][  0]LogOutputDevice: Error:
[2022.08.20-20.16.38:566][  0]LogOutputDevice: Error: Stack:
[2022.08.20-20.16.38:567][  0]LogOutputDevice: Error: [Callstack] 0x00007ffe7bcd901f UnrealEditor-Engine.dll!UBlueprintGeneratedClass::CreatePersistentUberGraphFrame() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1357]
[2022.08.20-20.16.38:568][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebde1fabc UnrealEditor-CoreUObject.dll!UObject::PostInitProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2685]
[2022.08.20-20.16.38:569][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebde1f4fd UnrealEditor-CoreUObject.dll!FObjectInitializer::PostConstructInit() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3046]
[2022.08.20-20.16.38:569][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebdded79a UnrealEditor-CoreUObject.dll!FObjectInitializer::~FObjectInitializer() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2885]
[2022.08.20-20.16.38:570][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebdb6c457 UnrealEditor-CoreUObject.dll!UClass::CreateDefaultObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3898]
[2022.08.20-20.16.40:676][  0]LogLiveCoding: Display: First instance in process group "UE_Y_GDR_Shooter_0xe9361234", spawning console
[2022.08.20-20.16.40:676][  0]LogLiveCoding: Display: Waiting for server
[2022.08.20-20.16.40:676][  0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2022.08.20-20.16.40:676][  0]LogSockets: Error: Unable to read full network header
Server exited....
********** RUN COMMAND COMPLETED **********
BUILD SUCCESSFUL
AutomationTool executed for 0h 0m 58s
AutomationTool exiting with ExitCode=0 (Success)


===============================================================================================================


[2022.08.20-20.22.47:746][  0]LogWindows: Error: === Critical error: ===
[2022.08.20-20.22.47:746][  0]LogWindows: Error:
[2022.08.20-20.22.47:748][  0]LogWindows: Error: Ensure condition failed: !UberGraphFramePointerProperty == !UberGraphFunction [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp] [Line: 1357]
[2022.08.20-20.22.47:748][  0]LogWindows: Error:
[2022.08.20-20.22.47:749][  0]LogWindows: Error:
[2022.08.20-20.22.47:749][  0]LogWindows: Error:
[2022.08.20-20.22.47:749][  0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00007ffe7e057718
[2022.08.20-20.22.47:750][  0]LogWindows: Error:
[2022.08.20-20.22.47:750][  0]LogWindows: Error: [Callstack] 0x00007fff22eb1421 VCRUNTIME140.dll!UnknownFunction []
[2022.08.20-20.22.47:751][  0]LogWindows: Error: [Callstack] 0x00007ffeb8c2548e UnrealEditor-Core.dll!FGenericPlatformString::Memcpy() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformString.cpp:22]
[2022.08.20-20.22.47:751][  0]LogWindows: Error: [Callstack] 0x00007ffeb8bcd029 UnrealEditor-Core.dll!FString::FString() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Containers\String.cpp:228]
[2022.08.20-20.22.47:751][  0]LogWindows: Error: [Callstack] 0x00007ffeb925c197 UnrealEditor-Core.dll!FWindowsPlatformStackWalk::GetDownstreamStorage() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformStackWalk.cpp:938]
[2022.08.20-20.22.47:752][  0]LogWindows: Error: [Callstack] 0x00007ffeb925feb8 UnrealEditor-Core.dll!GetSymbolSearchPath() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformStackWalk.cpp:992]
[2022.08.20-20.22.47:752][  0]LogWindows: Error: [Callstack] 0x00007ffeb92659f1 UnrealEditor-Core.dll!FWindowsPlatformStackWalk::ProgramCounterToSymbolInfo() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformStackWalk.cpp:453]
[2022.08.20-20.22.47:752][  0]LogWindows: Error: [Callstack] 0x00007ffeb8c332c5 UnrealEditor-Core.dll!FGenericPlatformStackWalk::StackWalkAndDump() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformStackWalk.cpp:225]
[2022.08.20-20.22.47:753][  0]LogWindows: Error: [Callstack] 0x00007ffeb8e27584 UnrealEditor-Core.dll!FDebug::EnsureFailed() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:400]
[2022.08.20-20.22.47:753][  0]LogWindows: Error: [Callstack] 0x00007ffeb8e3e1b3 UnrealEditor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalseImpl() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:560]
[2022.08.20-20.22.47:754][  0]LogWindows: Error: [Callstack] 0x00007ffe7dd08ff3 UnrealEditor-Engine.dll!<lambda_1fc5cda0017feec97895dfa9ee496d23>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1357]
[2022.08.20-20.22.47:754][  0]LogWindows: Error: [Callstack] 0x00007ffe7bcd901f UnrealEditor-Engine.dll!UBlueprintGeneratedClass::CreatePersistentUberGraphFrame() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1357]
[2022.08.20-20.22.47:754][  0]LogWindows: Error: [Callstack] 0x00007ffebde1fabc UnrealEditor-CoreUObject.dll!UObject::PostInitProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2685]
[2022.08.20-20.22.47:755][  0]LogWindows: Error: [Callstack] 0x00007ffebde1f4fd UnrealEditor-CoreUObject.dll!FObjectInitializer::PostConstructInit() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3046]
[2022.08.20-20.22.47:755][  0]LogWindows: Error: [Callstack] 0x00007ffebdded79a UnrealEditor-CoreUObject.dll!FObjectInitializer::~FObjectInitializer() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2885]
[2022.08.20-20.22.47:756][  0]LogWindows: Error: [Callstack] 0x00007ffebdb6c457 UnrealEditor-CoreUObject.dll!UClass::CreateDefaultObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3898]
[2022.08.20-20.22.47:756][  0]LogWindows: Error: [Callstack] 0x00007ffebd9c0ebe UnrealEditor-CoreUObject.dll!UClass::GetDefaultObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\Class.h:3064]
[2022.08.20-20.22.47:756][  0]LogWindows: Error: [Callstack] 0x00007ffebdc10557 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5020]
[2022.08.20-20.22.47:757][  0]LogWindows: Error: [Callstack] 0x00007ffebdc10e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
[2022.08.20-20.22.47:758][  0]LogWindows: Error: [Callstack] 0x00007ffebdc53cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
[2022.08.20-20.22.47:758][  0]LogWindows: Error: [Callstack] 0x00007ffebde19267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
[2022.08.20-20.22.47:758][  0]LogWindows: Error: [Callstack] 0x00007ffebdbfbad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
[2022.08.20-20.22.47:759][  0]LogWindows: Error: [Callstack] 0x00007ffebdcb45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
[2022.08.20-20.22.47:759][  0]LogWindows: Error: [Callstack] 0x00007ffebdcb2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
[2022.08.20-20.22.47:759][  0]LogWindows: Error: [Callstack] 0x00007ffebdcb469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
[2022.08.20-20.22.47:760][  0]LogWindows: Error: [Callstack] 0x00007ffebdcb2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
[2022.08.20-20.22.47:762][  0]LogWindows: Error: [Callstack] 0x00007ffebdc12648 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5302]
[2022.08.20-20.22.47:763][  0]LogWindows: Error: [Callstack] 0x00007ffebda2f8c6 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1641]
[2022.08.20-20.22.47:763][  0]LogWindows: Error: [Callstack] 0x00007ffebda2e290 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1467]
[2022.08.20-20.22.47:763][  0]LogWindows: Error: [Callstack] 0x00007ffebda2e583 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1518]
[2022.08.20-20.22.47:764][  0]LogWindows: Error: [Callstack] 0x00007ffebdc5efb9 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
[2022.08.20-20.22.47:764][  0]LogWindows: Error: [Callstack] 0x00007ffebdc1099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
[2022.08.20-20.22.47:764][  0]LogWindows: Error: [Callstack] 0x00007ffebdc0eac2 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4614]
[2022.08.20-20.22.47:765][  0]LogWindows: Error: [Callstack] 0x00007ffebdc0f4f4 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4743]
[2022.08.20-20.22.47:765][  0]LogWindows: Error: [Callstack] 0x00007ffebdc10e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
[2022.08.20-20.22.47:766][  0]LogWindows: Error: [Callstack] 0x00007ffebdc53cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
[2022.08.20-20.22.47:766][  0]LogWindows: Error: [Callstack] 0x00007ffebde19267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
[2022.08.20-20.22.47:766][  0]LogWindows: Error: [Callstack] 0x00007ffebde17c9a UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1520]
[2022.08.20-20.22.47:767][  0]LogWindows: Error: [Callstack] 0x00007ffebde181f0 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1500]
[2022.08.20-20.22.47:767][  0]LogWindows: Error: [Callstack] 0x00007ffebde3c0c4 UnrealEditor-CoreUObject.dll!StaticLoadObjectInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:897]
[2022.08.20-20.22.47:767][  0]LogWindows: Error: [Callstack] 0x00007ffebde3b7f5 UnrealEditor-CoreUObject.dll!StaticLoadObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:953]
[2022.08.20-20.22.47:768][  0]LogWindows: Error: [Callstack] 0x00007ffebdd4152e UnrealEditor-CoreUObject.dll!FObjectPropertyBase::FindImportedObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:513]
[2022.08.20-20.22.47:768][  0]LogWindows: Error: [Callstack] 0x00007ffebdd53b54 UnrealEditor-CoreUObject.dll!FObjectPropertyBase::ParseObjectPropertyValue() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:332]
[2022.08.20-20.22.47:768][  0]LogWindows: Error: [Callstack] 0x00007ffebdd4f6ce UnrealEditor-CoreUObject.dll!FObjectPropertyBase::ImportText_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:365]
[2022.08.20-20.22.47:769][  0]LogWindows: Error: [Callstack] 0x00007ffebdd4f56f UnrealEditor-CoreUObject.dll!FObjectProperty::ImportText_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:142]
[2022.08.20-20.22.47:769][  0]LogWindows: Error: [Callstack] 0x00007ffebdd4e5a3 UnrealEditor-CoreUObject.dll!FClassProperty::ImportText_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyClass.cpp:101]
[2022.08.20-20.22.47:770][  0]LogWindows: Error: [Callstack] 0x00007ffebd9c8b5b UnrealEditor-CoreUObject.dll!FProperty::ImportText() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h:428]
[2022.08.20-20.22.47:770][  0]LogWindows: Error: [Callstack] 0x00007ffeb67ea459 UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::PropertyValueFromString_Direct() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:9118]
[2022.08.20-20.22.47:770][  0]LogWindows: Error: [Callstack] 0x00007ffeb67e9c53 UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::PropertyValueFromString() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:8999]
[2022.08.20-20.22.47:771][  0]LogWindows: Error: [Callstack] 0x00007ffeb6dbad76 UnrealEditor-UnrealEd.dll!UUserDefinedStructEditorData::ReinitializeDefaultInstance() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UserDefinedStructEditorData.cpp:247]
[2022.08.20-20.22.47:771][  0]LogWindows: Error: [Callstack] 0x00007ffe7d5289b5 UnrealEditor-Engine.dll!UUserDefinedStruct::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UserDefinedStruct.cpp:133]
[2022.08.20-20.22.47:771][  0]LogWindows: Error: [Callstack] 0x00007ffe7d9b5e6b UnrealEditor-Engine.dll!UUserDefinedStruct::Serialize() [D:\build\++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UserDefinedStruct.gen.cpp:217]
[2022.08.20-20.22.47:772][  0]LogWindows: Error: [Callstack] 0x00007ffebdc5ebb6 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4388]
[2022.08.20-20.22.47:772][  0]LogWindows: Error: [Callstack] 0x00007ffe7d51d48a UnrealEditor-Engine.dll!UUserDefinedStruct::RecursivelyPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UserDefinedStruct.cpp:338]
[2022.08.20-20.22.47:773][  0]LogWindows: Error: [Callstack] 0x00007ffebdd54c29 UnrealEditor-CoreUObject.dll!PreloadInnerStructMembers() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:33]
[2022.08.20-20.22.47:773][  0]LogWindows: Error: [Callstack] 0x00007ffebdd5e205 UnrealEditor-CoreUObject.dll!FStructProperty::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:226]
[2022.08.20-20.22.47:773][  0]LogWindows: Error: [Callstack] 0x00007ffebdbcf94a UnrealEditor-CoreUObject.dll!UStruct::SerializeProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1756]
[2022.08.20-20.22.47:774][  0]LogWindows: Error: [Callstack] 0x00007ffebdbc969b UnrealEditor-CoreUObject.dll!UStruct::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1861]
[2022.08.20-20.22.47:774][  0]LogWindows: Error: [Callstack] 0x00007ffebdbc85cd UnrealEditor-CoreUObject.dll!UClass::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:4541]
[2022.08.20-20.22.47:775][  0]LogWindows: Error: [Callstack] 0x00007ffe7bd01eaf UnrealEditor-Engine.dll!UBlueprintGeneratedClass::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1805]
[2022.08.20-20.22.47:775][  0]LogWindows: Error: [Callstack] 0x00007ffebdc5ebb6 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4388]
[2022.08.20-20.22.47:776][  0]LogWindows: Error: [Callstack] 0x00007ffebdc1099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
[2022.08.20-20.22.47:778][  0]LogWindows: Error: [Callstack] 0x00007ffebdc10e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
[2022.08.20-20.22.47:779][  0]LogWindows: Error: [Callstack] 0x00007ffebdc53cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
[2022.08.20-20.22.47:779][  0]LogWindows: Error: [Callstack] 0x00007ffebde19267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
[2022.08.20-20.22.47:779][  0]LogWindows: Error: [Callstack] 0x00007ffebdbfbad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
[2022.08.20-20.22.47:780][  0]LogWindows: Error: [Callstack] 0x00007ffebdcb45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
[2022.08.20-20.22.47:780][  0]LogWindows: Error: [Callstack] 0x00007ffebdcb2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
[2022.08.20-20.22.47:781][  0]LogWindows: Error: [Callstack] 0x00007ffebdcb469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
[2022.08.20-20.22.47:781][  0]LogWindows: Error: [Callstack] 0x00007ffebdcb2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
[2022.08.20-20.22.47:781][  0]LogWindows: Error: [Callstack] 0x00007ffebdcb2673 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
[2022.08.20-20.22.47:782][  0]LogWindows: Error: [Callstack] 0x00007ffebdc283bf UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
[2022.08.20-20.22.47:782][  0]LogWindows: Error: [Callstack] 0x00007ffebdcad40c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
[2022.08.20-20.22.47:782][  0]LogWindows: Error: [Callstack] 0x00007ffebdc12e71 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
[2022.08.20-20.22.47:783][  0]LogWindows: Error: [Callstack] 0x00007ffebdc43aa9 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
[2022.08.20-20.22.47:783][  0]LogWindows: Error: [Callstack] 0x00007ffebde18f72 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
[2022.08.20-20.22.47:783][  0]LogWindows: Error: [Callstack] 0x00007ffebdbfbad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
[2022.08.20-20.22.47:784][  0]LogWindows: Error: [Callstack] 0x00007ffebdcb45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
[2022.08.20-20.22.47:784][  0]LogWindows: Error: [Callstack] 0x00007ffebdcb2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
[2022.08.20-20.22.47:785][  0]LogWindows: Error: [Callstack] 0x00007ffebdcb469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
[2022.08.20-20.22.47:785][  0]LogWindows: Error: [Callstack] 0x00007ffebdcb2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
[2022.08.20-20.22.47:785][  0]LogWindows: Error: [Callstack] 0x00007ffebdc12648 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5302]
[2022.08.20-20.22.47:786][  0]LogWindows: Error: [Callstack] 0x00007ffebda2f8c6 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1641]
[2022.08.20-20.22.47:786][  0]LogWindows: Error: [Callstack] 0x00007ffebda2e290 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1467]
[2022.08.20-20.22.47:786][  0]LogWindows: Error: [Callstack] 0x00007ffebdc5efb9 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
[2022.08.20-20.22.47:787][  0]LogWindows: Error: [Callstack] 0x00007ffebdc1099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
[2022.08.20-20.22.47:787][  0]LogWindows: Error: [Callstack] 0x00007ffebdc10e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
[2022.08.20-20.22.47:788][  0]LogWindows: Error: [Callstack] 0x00007ffebdc53cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
[2022.08.20-20.22.47:788][  0]LogWindows: Error: [Callstack] 0x00007ffebde19267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
[2022.08.20-20.22.47:788][  0]LogWindows: Error: [Callstack] 0x00007ffebdbfbad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
[2022.08.20-20.22.47:789][  0]LogWindows: Error: [Callstack] 0x00007ffebdcb45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
[2022.08.20-20.22.47:789][  0]LogWindows: Error: [Callstack] 0x00007ffebdcb2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
[2022.08.20-20.22.47:790][  0]LogWindows: Error: [Callstack] 0x00007ffebdcb469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
[2022.08.20-20.22.47:790][  0]LogWindows: Error: [Callstack] 0x00007ffebdcb2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Privat
[2022.08.20-20.22.47:796][  0]LogExit: Executing StaticShutdownAfterError
[2022.08.20-20.22.47:797][  0]LogWindows: FPlatformMisc::RequestExit(1)
[2022.08.20-20.22.47:798][  0]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
[2022.08.20-20.22.47:798][  0]LogCore: Engine exit requested (reason: Win RequestExit)
[2022.08.20-20.22.47:808][  0]Log file closed, 08/20/22 22:22:47
Server exited....
[2022.08.20-20.22.47:855][  0]LogLiveCoding: Display: First instance in process group "UE_Y_GDR_Shooter_0xe9361234", spawning console
[2022.08.20-20.22.47:855][  0]LogLiveCoding: Display: Waiting for server
[2022.08.20-20.22.47:855][  0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2022.08.20-20.22.47:855][  0]LogSockets: Error: Unable to read full network header
********** RUN COMMAND COMPLETED **********
BUILD SUCCESSFUL
AutomationTool executed for 0h 0m 59s
AutomationTool exiting with ExitCode=0 (Success)


===============================================================================================================


[2022.08.20-20.33.02:540][  0]LogStats: FPlatformStackWalk::StackWalkAndDump -  0.887 s
[2022.08.20-20.33.02:541][  0]LogOutputDevice: Error: === Handled ensure: ===
[2022.08.20-20.33.02:542][  0]LogOutputDevice: Error:
[2022.08.20-20.33.02:542][  0]LogOutputDevice: Error: Ensure condition failed: !UberGraphFramePointerProperty == !UberGraphFunction [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp] [Line: 1357]
[2022.08.20-20.33.02:543][  0]LogOutputDevice: Error:
[2022.08.20-20.33.02:544][  0]LogOutputDevice: Error: Stack:
[2022.08.20-20.33.02:545][  0]LogOutputDevice: Error: [Callstack] 0x00007ffe7bcd901f UnrealEditor-Engine.dll!UBlueprintGeneratedClass::CreatePersistentUberGraphFrame() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1357]
[2022.08.20-20.33.02:546][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebeabfabc UnrealEditor-CoreUObject.dll!UObject::PostInitProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2685]
[2022.08.20-20.33.02:547][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebeabf4fd UnrealEditor-CoreUObject.dll!FObjectInitializer::PostConstructInit() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3046]
[2022.08.20-20.33.02:547][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebea8d79a UnrealEditor-CoreUObject.dll!FObjectInitializer::~FObjectInitializer() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2885]
[2022.08.20-20.33.02:548][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe80c457 UnrealEditor-CoreUObject.dll!UClass::CreateDefaultObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3898]
[2022.08.20-20.33.02:549][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe660ebe UnrealEditor-CoreUObject.dll!UClass::GetDefaultObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\Class.h:3064]
[2022.08.20-20.33.02:550][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8b0557 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5020]
[2022.08.20-20.33.02:550][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8b0e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
[2022.08.20-20.33.02:551][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8f3cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
[2022.08.20-20.33.02:552][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebeab9267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
[2022.08.20-20.33.02:553][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe89bad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
[2022.08.20-20.33.02:553][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe9545f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
[2022.08.20-20.33.02:557][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe952c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
[2022.08.20-20.33.02:557][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe95469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
[2022.08.20-20.33.02:558][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe952c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
[2022.08.20-20.33.02:559][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8b2648 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5302]
[2022.08.20-20.33.02:560][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe6cf8c6 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1641]
[2022.08.20-20.33.02:560][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe6ce290 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1467]
[2022.08.20-20.33.02:561][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe6ce583 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1518]
[2022.08.20-20.33.02:562][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8fefb9 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
[2022.08.20-20.33.02:563][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8b099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
[2022.08.20-20.33.02:564][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8aeac2 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4614]
[2022.08.20-20.33.02:564][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8af4f4 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4743]
[2022.08.20-20.33.02:565][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8b0e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
[2022.08.20-20.33.02:566][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8f3cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
[2022.08.20-20.33.02:567][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebeab9267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
[2022.08.20-20.33.02:567][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebeab7c9a UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1520]
[2022.08.20-20.33.02:568][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebeab81f0 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1500]
[2022.08.20-20.33.02:569][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebeadc0c4 UnrealEditor-CoreUObject.dll!StaticLoadObjectInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:897]
[2022.08.20-20.33.02:570][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebeadb7f5 UnrealEditor-CoreUObject.dll!StaticLoadObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:953]
[2022.08.20-20.33.02:573][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe9e152e UnrealEditor-CoreUObject.dll!FObjectPropertyBase::FindImportedObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:513]
[2022.08.20-20.33.02:574][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe9f3b54 UnrealEditor-CoreUObject.dll!FObjectPropertyBase::ParseObjectPropertyValue() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:332]
[2022.08.20-20.33.02:574][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe9ef6ce UnrealEditor-CoreUObject.dll!FObjectPropertyBase::ImportText_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:365]
[2022.08.20-20.33.02:575][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe9ef56f UnrealEditor-CoreUObject.dll!FObjectProperty::ImportText_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:142]
[2022.08.20-20.33.02:576][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe9ee5a3 UnrealEditor-CoreUObject.dll!FClassProperty::ImportText_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyClass.cpp:101]
[2022.08.20-20.33.02:577][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe668b5b UnrealEditor-CoreUObject.dll!FProperty::ImportText() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h:428]
[2022.08.20-20.33.02:577][  0]LogOutputDevice: Error: [Callstack] 0x00007ffeb78ea459 UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::PropertyValueFromString_Direct() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:9118]
[2022.08.20-20.33.02:578][  0]LogOutputDevice: Error: [Callstack] 0x00007ffeb78e9c53 UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::PropertyValueFromString() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:8999]
[2022.08.20-20.33.02:579][  0]LogOutputDevice: Error: [Callstack] 0x00007ffeb7ebad76 UnrealEditor-UnrealEd.dll!UUserDefinedStructEditorData::ReinitializeDefaultInstance() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UserDefinedStructEditorData.cpp:247]
[2022.08.20-20.33.02:580][  0]LogOutputDevice: Error: [Callstack] 0x00007ffe7d5289b5 UnrealEditor-Engine.dll!UUserDefinedStruct::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UserDefinedStruct.cpp:133]
[2022.08.20-20.33.02:581][  0]LogOutputDevice: Error: [Callstack] 0x00007ffe7d9b5e6b UnrealEditor-Engine.dll!UUserDefinedStruct::Serialize() [D:\build\++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UserDefinedStruct.gen.cpp:217]
[2022.08.20-20.33.02:582][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8febb6 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4388]
[2022.08.20-20.33.02:583][  0]LogOutputDevice: Error: [Callstack] 0x00007ffe7d51d48a UnrealEditor-Engine.dll!UUserDefinedStruct::RecursivelyPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UserDefinedStruct.cpp:338]
[2022.08.20-20.33.02:584][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe9f4c29 UnrealEditor-CoreUObject.dll!PreloadInnerStructMembers() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:33]
[2022.08.20-20.33.02:585][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe9fe205 UnrealEditor-CoreUObject.dll!FStructProperty::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:226]
[2022.08.20-20.33.02:585][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe86f94a UnrealEditor-CoreUObject.dll!UStruct::SerializeProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1756]
[2022.08.20-20.33.02:588][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe86969b UnrealEditor-CoreUObject.dll!UStruct::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1861]
[2022.08.20-20.33.02:589][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8685cd UnrealEditor-CoreUObject.dll!UClass::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:4541]
[2022.08.20-20.33.02:590][  0]LogOutputDevice: Error: [Callstack] 0x00007ffe7bd01eaf UnrealEditor-Engine.dll!UBlueprintGeneratedClass::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1805]
[2022.08.20-20.33.02:590][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8febb6 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4388]
[2022.08.20-20.33.02:591][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8b099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
[2022.08.20-20.33.02:592][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8b0e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
[2022.08.20-20.33.02:593][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8f3cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
[2022.08.20-20.33.02:593][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebeab9267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
[2022.08.20-20.33.02:594][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe89bad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
[2022.08.20-20.33.02:595][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe9545f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
[2022.08.20-20.33.02:596][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe952c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
[2022.08.20-20.33.02:597][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe95469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
[2022.08.20-20.33.02:598][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe952c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
[2022.08.20-20.33.02:598][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe952673 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
[2022.08.20-20.33.02:599][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8c83bf UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
[2022.08.20-20.33.02:600][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe94d40c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
[2022.08.20-20.33.02:601][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8b2e71 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
[2022.08.20-20.33.02:601][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8e3aa9 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
[2022.08.20-20.33.02:604][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebeab8f72 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
[2022.08.20-20.33.02:605][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe89bad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
[2022.08.20-20.33.02:606][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe9545f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
[2022.08.20-20.33.02:607][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe952c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
[2022.08.20-20.33.02:607][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe95469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
[2022.08.20-20.33.02:608][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe952c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
[2022.08.20-20.33.02:609][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8b2648 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5302]
[2022.08.20-20.33.02:610][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe6cf8c6 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1641]
[2022.08.20-20.33.02:610][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe6ce290 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1467]
[2022.08.20-20.33.02:611][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8fefb9 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
[2022.08.20-20.33.02:612][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8b099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
[2022.08.20-20.33.04:853][  0]LogLiveCoding: Display: First instance in process group "UE_Y_GDR_Shooter_0xe9361234", spawning console
[2022.08.20-20.33.04:853][  0]LogLiveCoding: Display: Waiting for server
[2022.08.20-20.33.04:853][  0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2022.08.20-20.33.04:853][  0]LogSockets: Error: Unable to read full network header
Server exited....
********** RUN COMMAND COMPLETED **********
BUILD SUCCESSFUL
AutomationTool executed for 0h 1m 0s
AutomationTool exiting with ExitCode=0 (Success)


===============================================================================================================


[2022.08.20-20.36.32:735][  0]LogStats: FPlatformStackWalk::StackWalkAndDump -  0.828 s
[2022.08.20-20.36.32:736][  0]LogOutputDevice: Error: === Handled ensure: ===
[2022.08.20-20.36.32:737][  0]LogOutputDevice: Error:
[2022.08.20-20.36.32:738][  0]LogOutputDevice: Error: Ensure condition failed: !UberGraphFramePointerProperty == !UberGraphFunction [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp] [Line: 1357]
[2022.08.20-20.36.32:739][  0]LogOutputDevice: Error:
[2022.08.20-20.36.32:740][  0]LogOutputDevice: Error: Stack:
[2022.08.20-20.36.32:740][  0]LogOutputDevice: Error: [Callstack] 0x00007ffe7bcd901f UnrealEditor-Engine.dll!UBlueprintGeneratedClass::CreatePersistentUberGraphFrame() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1357]
[2022.08.20-20.36.32:741][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebeabfabc UnrealEditor-CoreUObject.dll!UObject::PostInitProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2685]
[2022.08.20-20.36.32:742][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebeabf4fd UnrealEditor-CoreUObject.dll!FObjectInitializer::PostConstructInit() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3046]
[2022.08.20-20.36.32:742][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebea8d79a UnrealEditor-CoreUObject.dll!FObjectInitializer::~FObjectInitializer() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2885]
[2022.08.20-20.36.32:743][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe80c457 UnrealEditor-CoreUObject.dll!UClass::CreateDefaultObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3898]
[2022.08.20-20.36.32:744][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe660ebe UnrealEditor-CoreUObject.dll!UClass::GetDefaultObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\Class.h:3064]
[2022.08.20-20.36.32:745][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8b0557 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5020]
[2022.08.20-20.36.32:745][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8b0e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
[2022.08.20-20.36.32:746][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8f3cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
[2022.08.20-20.36.32:747][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebeab9267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
[2022.08.20-20.36.32:748][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe89bad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
[2022.08.20-20.36.32:748][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe9545f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
[2022.08.20-20.36.32:749][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe952c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
[2022.08.20-20.36.32:752][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe95469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
[2022.08.20-20.36.32:754][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe952c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
[2022.08.20-20.36.32:754][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8b2648 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5302]
[2022.08.20-20.36.32:755][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe6cf8c6 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1641]
[2022.08.20-20.36.32:755][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe6ce290 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1467]
[2022.08.20-20.36.32:756][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe6ce583 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1518]
[2022.08.20-20.36.32:757][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8fefb9 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
[2022.08.20-20.36.32:758][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8b099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
[2022.08.20-20.36.32:759][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8aeac2 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4614]
[2022.08.20-20.36.32:759][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8af4f4 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4743]
[2022.08.20-20.36.32:760][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8b0e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
[2022.08.20-20.36.32:761][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe8f3cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
[2022.08.20-20.36.32:762][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebeab9267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
[2022.08.20-20.36.32:762][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebeab7c9a UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1520]
[2022.08.20-20.36.32:763][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebeab81f0 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1500]
[2022.08.20-20.36.32:764][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebeadc0c4 UnrealEditor-CoreUObject.dll!StaticLoadObjectInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:897]
[2022.08.20-20.36.32:765][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebeadb7f5 UnrealEditor-CoreUObject.dll!StaticLoadObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:953]
[2022.08.20-20.36.32:767][  0]LogOutputDevice: Error: [Callstack] 0x00007ffebe9e152e UnrealEditor-CoreUObject.dll!FObjectPropertyBase::FindImportedObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:513]
[2022.08.20-20.36.34:988][  0]LogLiveCoding: Display: First instance in process group "UE_Y_GDR_Shooter_0xe9361234", spawning console
[2022.08.20-20.36.34:989][  0]LogLiveCoding: Display: Waiting for server
[2022.08.20-20.36.34:989][  0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2022.08.20-20.36.34:989][  0]LogSockets: Error: Unable to read full network header
Server exited....
********** RUN COMMAND COMPLETED **********
BUILD SUCCESSFUL
AutomationTool executed for 0h 0m 59s
AutomationTool exiting with ExitCode=0 (Success)


Anybody? I’m willing to turn this into a paid ‘job’ if somebody can get me going here

EDIT:
If i would add c++ to my project, would i be able to acces these .cpp files and add prints to the log to see what it’s trying to load when it’s crashing? Or doesn’t it work that way?

Hey @BluntStuffy,
This also seemed to be a problem when people converted from UE4 to UE5 a while back. I’ve come across a thread that might be able to help you : Project Upgraded from 4.27 to UE5 Instantly Crashing

Hope this can help you out!

Might be worth a try, the project is actually loading fine but the UberGraph error looks a little similar. If it doesn’t help, it doesn’t hurt i guess.
Thanks for the reply

OMFG, that actually freaking worked!
I’m glad it’s fixed, but i’m still wondering how it got this far. I’m 100% sure i havent made any changes to any structs lately, certainly not after making the last backup ( and the backup project also stopped working, i havent even touched that after making the backup obv ).

Keeping my fingers crossed this isn’t a returning issue, but for now it’s fixed! Yay!! Thanks Zen! ( and everybody else! )

1 Like