How would I create a material that would create handrawn looking lines based on the normals of the mesh?

What I want to do is basically the question . For example on a cube, it would draw a handrawn looking line along all the edges. I’m assuming I would have to use some kind of texture to lerp or blending with. But is it possible to do this in the material on the mesh?

Best way to do this would be a post process. Here’s an example: