I’m looking at the textures and blueprints for the chair and table that are automatically dropped into a new project with starter content. I’ve more or less worked out what’s going on with the channels, but I’m wondering what was the workflow/tools that were used to bake that texture down to a single file like that.
Yes, I’m sure this is basic stuff to most of you, but I’m not an art guy. I’m working on a simple proof of concept to show to management so I can get some funding to actually do things like hire an art guy, but in the meantime I have to figure out the basics on my own. Right now, I’m bringing assets into paint apps (I’ve installed the demos of all of them, I think), with sub meshes that have textures applied. When I try to bake them out, I’m getting a bunch of textures. I want to get them all into one texture and merge the meshes. Not sure how that’s done.