How well Nanite performs on the player’s PC?

Hahaha. I know right…

Considering I’m not in a well-known country which makes the currency (phew) very expensive let alone buying high spec PC. But for the most part, even 1660 is like spending 4 months of full saving salary. If you have those you will be treated like a king. :sunglasses:

I agree that “Nanite won’t make a bad game good” but it helps to eliminate the limited number of meshes per level. Culling looks weird with an open level where the distant tree suddenly appears as we walk towards it. So, yeah I think Nanite solves this issue but we will need an expensive setup as well as the players.
From the statistical review we both know, players with high-end PC are like 1 in 40 people. Taking the risk of using Nanite I think is out of the question.

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