It seems to be recorded at 1920x1080 without any stretching. Has epic explained how to record trailers that combine both eyes, or renders one at a full resolution?
Recording nice VR trailers is also a mystery for me. Huge Bump!
My guess is recorded with Sequencer and then rerendered with a smoothed camera. There are a couple answerhub posts going over how to record VR with sequencer.
So they are using a separate camera, rendering at full resolution, that is attached to the player camera and recording from that?
I am curious about other people’s workflows as well.
We tried recording with sequencer but it can be very CPU intensive and leave on with huge files. I would prefer capturing onto another machine in real time with a capture care in many cases, but it is hard to get some good footage unless we add a third camera perhaps with proper aspect ratio and center between both eyes. Will experiment more soon.
For my game, i made a custom SteamVRRender.cpp with differnt settings for the windowed mode so that i can get a 1920x1080 mirror window.
You miss out on some of the frame though.
I think, Epic probably just used sequencer for their trailers.
I think the options are:
Edit SteamVRRender.cpp
Use sequencer
Use DemoNetDriver, record, then import into sequencer…