Hello, I would like to ask for some information.
I’m using a WorldAlignedTexture to prevent my texture from stretching when I scale the mesh that has my material applied. However, I’m also using a node for the MipBias.
Okay, so after some tinkering, I found a solution that seems to work.
If it can help others in the future:
I duplicated the “WorldAlignedNormal” (the material function), then added the input for MipBias (I copied it from the “WorldAlignedTexture_MipBias”) and connected it to the three TextureSample nodes (after changing their MipValue Mode to allow the connection).