Hi, I want use Forward Render in my project for good performance, but LPV not work with it rendering type. However, when the LPV visualization mode is turned on, I found that the LPV function statistics are changing, miscalculations are being made, and as far as I understand, LPV works, but for some reason it is not visualized. I would like to know how to fix this. If G-Buffer is not used in LPV, then nothing should interfere with its work with forward rendering. If someone has tried to solve this problem successfully, I will be glad of your advice and help.
In order to use LPV, you must disable dbuffer decals in the project settings and restart unreal…Of course you also will need the lightpropagation cvar in your engine.ini under rendering, in the project config folder,
Thanks for the answer, but I have no problems with LPV activation, but I still checked that all the actions you specified were performed. The result is the same: LPV works with deferred rendering, but not with forward render.