How upate mesh orientation in niagara

I created a particle system in Niagara. There I will spawn the mesh. I attached this system to the skeletal mesh of my character, but the mesh does not rotate when the character is turned. What should I do?

Oh, and if you mean the mesh that you spawn by the Mesh Renderer, try enabling Locked Axis in the Mesh Renderer properties and playing around with the values and the Locked Axis Space.

Try enabling Local Space in the Emitter Properties:

311337-niag.png

Thank you. Its work.

if your trying to orient the mesh with the socket or something, like in local space to world space, you must use the “initial mesh orientation” in the particle spawn point in niagara, this is for mesh renderers to be oriented according to its axis