How universal do you think vr will be in the coming years project-wise?

I said it before and I’ll say it again, VR has 2 challenges.

  1. It must become a universal platform that smoothly plays ALL forms of media (not ONLY media created for the VR platform specifically to ensure an enjoyable experience).

2.It must find a way to deliver the VR experience without the requirement of putting on a helmet and completely alienating the user from the outside world. That is, a teenager on there way to school needs to be able to tap into there device via VR without goggles. And I find it unlikely people will realistically put contact lenses in there eyes every morning to use their pocket device when they could just look at a screen instead.

If VR can accomplish those 2 things in some “cool”, efficient, cost effective way then I think it will become a household product. If it can not then it could likely be beat out by continuing evolution of screen technology (paper screens, thin rubber 4k hd screens that literally stick to the wall, screen stickers that you just stick to your hand etc. etc. etc.). At the moment if one were to bet I think the safe bet would be that VR will be most successful in industry. Specialty VR apps can be used to control robots among a bunch of other really handy things that could be real useful work-wise. There will probably be a decent size niche entertainment market also which will probably have more porn services then anything else. But it’s a little hard to see how it will realistically beat out screen technology as the standard for communication, computer work and household entertainment any time soon without those 2 bullet points being accomplished. What will really do it is Holographic VR. But that is probably a ways out yet.