Hi,
Really thank you for your support.
We just want to learn further about the issue. Do we still have to conduct​ shader precompilation again after shader precompilation is completed and we ensured that there would be no change in systems and GPU drive for the last time we launched the game? Can we just skip over the loading of pipelinecache files via -nostablepipelinecache? Will anything happen if we skip over that?
Thank you.
Regards,