I am making water shader based on ocean material of ryan.
so I made a mesh like (screen shot1)
big plane is water surface and small pieces are splash mesh
I made splash are moved. but there is a sorting problem.
(screen shot 2) - water surface opacity 80%
(screen shot 3) - water surface opacity 100%
always water surface is rendered front of splash.
I would like to know how UE4 decide which polygon is upper.
is there any solution to change sort order??
ps. I am maya user