Thanks for the info and helping. So I set this Near Clip to 0 yesterday (to test), and you were correct. It did not affect until restart. So I was surprised today when 99% of my meshes turned invisible.
You did suggest not to change that lol. Now I know why. But dont know why Epic lets us change it to 0? Or a tool tip warning of what it does?
I found it. For me (UE4.27), its a Down arrow icon.
FOV is the term I was thinking of. I changed it to 20 and it does work to zoom better before clipping (and 5 = ultra zoom on the texture detail). But moving around is too sensitive. (So a trade off.) But I believe that is the setting I need to work with. Ty.
(I think the ultimate problem is my 1st mesh (the one I cant zoom in on easy), was imported at 0.1. Thus I scaled it up 12x in the Editor Main window. But in Static mesh window, the small size makes it act weird.)