You’re welcome.
I think you may need to restart the editor after changing near-clip plane. (After doing this, is it still broken in both viewport and StaticMesh Viewer?)
As for keeping the zoom level, click on the 3 horizontal bars in the upper left of the viewport (both SM Viewer and Main Viewport have this) and change the FOV manually.
If your FBX is bigger (Check “Approx Size:” in SM viewer) then I’d expect you’ll have an easier time getting closer.