Ello, is it possible to write a sceneTexture to a canvas render target?
I’m trying to use the Draw Material node to capture material to canvas render target in a blueprint. If the material contains a texture, the writing is successful,
but if the material has sceneTexture as the color, it doesnt work and only black is written.
SceneTexture node is limited by many conditions.
I developed a plugin named “SceneTextureForUMG”, which bakes scene textures so that they can be used for other materials.
I developed the plugin mainly for UMG, but I found your problem also can be solved by the plugin. This plugin bake scene textures to render targets, so you can use them at anywhere you want.
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