How to write sceneTexture to canvas render target

Ello, is it possible to write a sceneTexture to a canvas render target?
I’m trying to use the Draw Material node to capture material to canvas render target in a blueprint. If the material contains a texture, the writing is successful,
but if the material has sceneTexture as the color, it doesnt work and only black is written.

SceneTexture node is limited by many conditions.

I developed a plugin named “SceneTextureForUMG”, which bakes scene textures so that they can be used for other materials.

I developed the plugin mainly for UMG, but I found your problem also can be solved by the plugin. This plugin bake scene textures to render targets, so you can use them at anywhere you want.

Mind me asking if u utilized scene capture to baked them into render target?