How do I setup my Unreal project to run Python scripts that use the standard Unreal Python API? I was looking after Python since I’m not familiar with C++. I’ve also considered .NET languages (C#) through UnrealCLR, however it seems to not include any Slate bindings.
You’ll need some of Python plugins for that (e.g. Python Editor Scripting Plugin
).
These ship with Unreal by default, so you just need to select them in: Edit > Plugins.
However, Python only works in the Editor builds as a scripting utility.
You cannot write game logic in it, that’s just not possible.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.