How to voxelize a model by adapting UE5 materials?

[質問]
UE5で動画のように、マテリアルを適応で
モデルをボクセル化する方法を知りませんか? pic.twitter.com/6VLI0kjaH5

— DOKORO@ (@dokoro2136) August 20, 2023

I would like to know how to voxelize a model in UE5 by adapting the material, as in the video.
The video uses UE4.19,
UE5 disabled the tessellation of
material tessellation, which is disabled in UE5.
I would like to know how to voxelize a model in UE5 by adapting the material, as in the video.
The video uses UE4.19,
UE5 disabled the tessellation of
material tessellation, which is disabled in UE5.
I haven’t been able to do a simple transition.

I do recall a way of doing this with WPO, but can’t find it.

I know it was related to this kind of method

I have put this together

You need enough geometry on the mesh for it to work

fake vox

This is really good. For anything more advanced you’d probably end up doing marching cubes.

Thank you.
This is just what I was looking for!
It really helped me out!