Hi everyone. I am trying to implement the visualization of zones like in Sim City e.g.
Now I am struggling what the best way is to achieve something like that. Currently I have two ideas:
- Use decals in some way
Pros: Performance? Easy to match geometry.
Cons: Can not map on landscapes, right? Since I will probably use landscapes this approach wouldn’t work for me.
- Use Static Mesh Actors in a layer with corresponding colors
- Cons: How to match the underlying geometry with this approach?
Probably there are more elegant and easier approaches that I don’t know about. Thus feel free to give me hints
What do you think about both approaches? How to solve the stated problems the best way? Maybe using decals and modelling the floor in a non landscape way is the best way?