If you checked the box while downloading the engine named “source code” and you have a project with source code setup to use visual studio then double clicking BP nodes should take you to the source file.
The name of the node might be slightly different from the actual function name but the class that it comes from is searchable too. The target is the class name which gets revealed when hovering the node.
Some nodes like Spawn Actor from Class are nodes with extended features normally prefixed K2Node eg. K2Node_SpawnActorFromClass.h
What @High500 is referring to is generated C++ from Blueprint which is pretty much unreadable.
Can c++ create blueprints? So if I do not want to manually create a virtual production camera setup that takes half a day… I can have ChatGPT do it ?
No you don’t need the actual source code from github but you do need to download the source files which is not installed by default otherwise you can’t see the code.
I don’t know anything about Virtual production but
Yes, You can create C++ Function , Variables ,Enums all general Blueprint stuff in c++ And expose them to Blueprints
If you download engine source, simply double-click the box in the blueprint and it will jump to the C++ implementation of that function.
You also need Visual Studio version 2019 or 2022 installed. Note: “old-school” Microsoft Visual Studio, not Visual Studio Code. You can download the free community edition, and that’s good enough.
In fact, it’s usually a little TOO happy to do this, so I generally turn off that feature, because it’s disruptive when accidentally double-clicking when trying to select/move nodes around …