I’ve seen answers to this question for UE 4, but when I try and press v, nothing happens (I’m trying in combination with middle mouse button). Is the feature just not implemented yet or am I missing something?
It got changed to Alt+V
So every time you want to snap the pivot of an object to a vertex, you need to duplicate the object… Fun stuff.
Hello Oreo,
I was ‘following’ this thread for some reason, so I got notified of your response.
Both messages above are wrong.
Vertex snapping is enabled by holding V (not just pressing), Middle mouse is for something different - you’d use middle mouse to temporarily move the mesh origin. (Use built-in modeling tools to permanently change origin)
Holding Alt and dragging anything will create a duplicate object. (sounds like the problem/confusion you’re having)