I’ve seen answers to this question for UE 4, but when I try and press v, nothing happens (I’m trying in combination with middle mouse button). Is the feature just not implemented yet or am I missing something?
It got changed to Alt+V
So every time you want to snap the pivot of an object to a vertex, you need to duplicate the object… Fun stuff.
Hello Oreo,
I was ‘following’ this thread for some reason, so I got notified of your response.
Both messages above are wrong.
Vertex snapping is enabled by holding V (not just pressing), Middle mouse is for something different - you’d use middle mouse to temporarily move the mesh origin. (Use built-in modeling tools to permanently change origin)
Holding Alt and dragging anything will create a duplicate object. (sounds like the problem/confusion you’re having)
Is this still an issue in 5.6.1? I tried everything possible with the vertex snapping but it just won’t work.
I try to snap a socket inside the static mesh editor/viewport to a vertex of a mesh. But it just won’t snap to it. Doesn’t work when MMB, Enabling vertex snap or whatever. Even when I use Alt + V to show the green boxes around the vertices it won’t snap.
The mesh is also not a nanite mesh… which I thought might led to the snapping issue.
Edit (Solution): Of course when I created a post about it, I accidentally managed to figure out how it’s working. First I enable Vertex Snapping (using Alt + V), then I just select my Socket I want to move and I click on the target vertex, basically the green cube (no need to press anything). This will snap the socket to the target vertex. If I recall correctly, in the past you still had to move the gizmo in order to snap it. But apparently that got changed.
UE5.8.3
Snapping static mesh actors like if you want to build a level buy snapping walls together from one corner, same as you do in Unity DOES NOT WORK!!! This is ridiculous. You should be able to grab a vertex and snap it to another vertex. It’s the MAIN thing you do in level design. WHY has Epic not got this figured out yet???