How to use World Position Pass in Nuke correctly

Hey,

I was trying to export a World Position Pass to use it later on in Nuke. I was able to do this with a enigne material in the movie render queue, but saddly unable to set it up in Nuke correctly. I guess the data from unreal hast to be intepretated diffrently somehow. Does anybody have an idea how to solve this issue?

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