Yes! They need to bring back Steam VR plugin. The Open XR plugin is just incredibly unreliable when trying to use Vive trackers. They randomly show up sometimes and often don’t - even if you use all the known workarounds (launching the engine with -xrtrackingonly, changing roles in Steam vr, restarting Steam vr and unreal).
This issue wastes so much of our time. I really am sick of fighting Unreal to recognize the trackers. Restarting and problem solving takes a long time.
And changing role names screws up blueprints which makes it even worse.
I am using 11+ trackers, so these issues make that a nightmare.
I made this short video showing how unreliable it currently is with UE5.4 and the OPEN XR VIVE TRACKER plugin: