How to use Vive Trackers in UE 5.2 and later versions

Yes! They need to bring back Steam VR plugin. The Open XR plugin is just incredibly unreliable when trying to use Vive trackers. They randomly show up sometimes and often don’t - even if you use all the known workarounds (launching the engine with -xrtrackingonly, changing roles in Steam vr, restarting Steam vr and unreal).

This issue wastes so much of our time. I really am sick of fighting Unreal to recognize the trackers. Restarting and problem solving takes a long time.

And changing role names screws up blueprints which makes it even worse.

I am using 11+ trackers, so these issues make that a nightmare.

I made this short video showing how unreliable it currently is with UE5.4 and the OPEN XR VIVE TRACKER plugin: