How to use Vive Trackers in UE 5.2 and later versions

Hello, I was wondering if anyone knew how to recognize a button click from a Vive Tracker 3.0 in Unreal 5.3? I am able to use it as a Motion Controller Motion Source fairly easily. In 4.27, using SteamVR you could manage the button bindings and it would be recognized as a Vive Controller Trigger Click. UE 5.3 uses the new Enhanced Input, and it doesn’t seem to recognize the tracker as a vive controller. Any advice here? Is it recognized as a different Input, or how to get it to recognize them as an input? I’m trying to recognize either the main power button press or a pogo pin, either one.