How to use USkeletalMeshComponent::PlayAnimation

Im trying to play an animation from cpp code, just like the Play Animation node in blueprints, but i cant find any tutorials on how to use the cpp syntax.

or if theres another way to do this lmk pleas

void PlayAnimation
    class UAnimationAsset * MyThiccAnimation,
    bool bLooping
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// set this in editor to the animation you want to trigger
UAnimationAsset* MyAnimation

// this shoots the pre-set animation. should be used after beginplay
MeshComp->PlayAnimation(MyAnimation, false);
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awesome ty

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