How To Use UE4 Volumetric Cloud Compositing Blueprint?

Hi all,

I am trying to figure out how to use the Compositing Blueprint for UE4. There is barely any guidance on how to set-up this render target. Basically, I looked at the example map given. I have the BP_CloudMaskGenerator in and threw in a BP_CloudMask_Object. I’ve changed the selector to be a scaler and tried to scale the clouds like the video here in the Blueprint Placed Cloud section (Volumetric Cloud Component Properties in Unreal Engine | Unreal Engine 5.1 Documentation). I cannot seem to get exactly what they are doing. Any help would be much appreciated!

Hi, I don’t know if you found what you were looking for but this video might help. Volumetric Cloud Secrets [Unreal Engine 4 & 5] Works in UE5! - YouTube