Hello, I am making a procedural sky shader and would like to simulate the effect of light going through clouds, like this:
I am trying to use SkyAtmosphereLightDisk Illuminance and BeersLaw to simulate this, but the result from Lightdisk is very flat and I’d like to add more contrast to it, to look more like a radial mask than this sharp one: Does anyone know how to fix this or how to use the Skyatmosphere nodes correctly for something like this?
Any tips would be greatly appreciated!