I am trying to make a mirror by using the scene capture cube. It is asking for a texture target but will not allow me to create one or link an existing one. How do I set this up?
You need a Cube Render Target texture for Scene Capture Cube.
However, you’d want to use a 2D Scene Capture actor if you want to make a mirror. And use Render Target as texture.
You can create both textures in the content Browser under Right click > Materials & Textures.
Thank you! I got it working, but is there any way to make it see the player?
It should update in real time if you don’t turn it into a static texture.
I used a scene capture cube with a cube render target and created a material with the cube render target. The texture sample just need to be connected from a reflection vector. This is solution is from the content example in refection level.