Can’t get this to work. I’ve got a tv screen type object with a render target displayed on it - it works well - but I want to add an overlay layer from UMG to this texture.
Retainer box should render a UMG element to a texture buffer which I can overlay onto my other material but I can’t seem to set it up in terms of enabling it and getting the texture.
Can anyone tell me the setup? I can choose my texture in the retainer box settings in UMG, although i’m using a material instance on my screen - also, how do you make the element render if it’s not on screen?
Thanks in advance.