I’m currently working on a project that would benefit from rendering basic point sprites. I’ve been looking into it for a while now but have been struggling to get it actually working in UE. Previously I’ve setup vertex buffers and a decent point sprite shader but actually getting it implemented on the UE side is confusing me.
Do I need to create a scene proxy and mesh material shader implementation of some kind to get it displaying in the world?
Any pointers would be amazing!