I have many 1000 pictures, named 0.png-9999.png, and I transform them become sprite.
I have a sprite component in an Actor (C++). I want the value of the sprite component to be the sprite by name.(Filter assets from the asset manager by name and assign values to “sprite” variables of sprite components,Just like filtering item in the array by name and using the selected item)
What shall I do? Please give the complete code.