I’ve been using Niagara of some time now, but I can’t wrap my head around what’s going on here. I have an emitter with a sphere location and an added velocity in the spawn script. I want to offset the sphere relative to its parent in a blueprint, but using the offset value in the sphere location module only ever offsets it in world space. Setting the dropdown menu to different coordinate spaces does not make a difference. Setting the entire emitter to local space will mess with the velocity, as the particles should continue on their original path.
Here is the emitter with the location offset set to 200 in local space
And here is the resulting effect, where the white streaks on the right are spawning with a 200 unit offset in world space, when they should be spawning along the capsule wireframe. I feel like this is a relatively basic thing. Any help is appreciated.