In an open world, there is a closed room with many candlesticks, and I have to add many point lights to create artistic effects. However, this performance consumption is too high. I hope that the lighting can be statically baked, but unfortunately, the scene using world partitioning seems to be unable to bake static lighting, and now Lumen cannot coexist with static lighting. How to use a large number of light sources in Lumen? Thank you!
Instead of using a light for every candle stick, use one shadow casting light for a cluster of candles. Try having non shadow casting lights if needed, they are much cheaper, and limiting the radius helps a lot as well.
Yes, thank you! Using SpotLight has saved me a lot of GPU consumption