How to use marching cubes in BP or c++

Hi, I want to create procedural lowpoly world with marching cubes algorythm, but I don’t know how it works and how to achieve that. If someone knows how to do that, please reply.

Hey, I did voxel stuff before. I used the free PolyVox library for it. It comes with a built in MarchingCubesMeshExtractor. That is the way I’d go, since writing your own Marching Cubes implementation is a pain in the butt with all the table indexing that you have to set up.