How to use Lightning Perception in ARCore?

Hi! i just made a little tech demo of a mining truck, and works well.
But i dont know how to use the Lightning Perception feature. Is something added by blueprint? a setting in the ambien light? or something else?

There is official support somewhere about this?

maybe there is no support fot that ? up?

Hi, in Unreal 4.18, you can use this function to get the average pixel intensity as the light estimation: UGoogleARCoreFrameFunctionLibrary::GetLatestLightEstimation. You can use the value as a multiplier to your scene lighting like directional light and ambient light.

You can checkout our HelloAR sample for details: GitHub - google-ar/arcore-unreal-sdk: ARCore SDK for Unreal