Hi,
So I have a nearly completed level. I don’t know how big is too big but it’s in the tens of thousands in the x and y-direction. I’m want to try to use level streaming to load and unload videos parts of that one massive level and all of the videos I find online have separate levels it appears that are put together. I haven’t seen anything on breaking up an already completed level using level streaming. I’m new to ue4 and game dev so I’m trying to learn a little bit of everything and I know optimization is something to keep in mind. So if there are any ideas to help with that it will be greatly appreciated!
Take a look at world composition:
Hi,
thanks for getting back to me. I took a look at the world composition and I when I pulled up the summons level detail page, nothing shows up. So what I tried doing was having two different levels. One called level1_1 which holds the level I have so far; and then I created another level called level1_2. I clicked and dragged it to be a child of the persistant level. When I turn off the persistent level, it removes my original level from the viewport and keeps level1_2 in view and it works the same way for level1_2. But when I open level1_2, it just shows an empty level. Is this correct in how I’m doing this?