I can’t seem to find anything that says how to properly set up and use the landscape visibility tool. I’ve tried following the documentation to a t but when i go to use the tool instead of making a hole it just deletes the texture from a large square. Any clue how to fix this?
Hello dsmccurdy92,
About halfway down the page I am linking is our documentation on landscape visibility. So, you have a landscape with a material applied to it. That is your main material that covers your entire landscape. Now, you can leave the Landscape Hole Material blank which will allow you to see through the landscape. When using the visibility tool what you are doing is creating a mask that is calculated per pixel. The pixel density is created when you create your landscape. So, you can create holes in your landscape but they will be squarish. Also the landscape is typically thin so you will not see the other side of the landscape that is facing you. It is, by design, not two sided. Geometry will be need to hide things like the jagged edges and inside of the landscape.
For anyone else who gets here via a search, if you want to use the Landscape Visibility tool, you need to add a Landscape Visibility Mask node to your landscape material, set the material Blend Mode to Masked and then plug the Landscape Visibility Mask into the Opacity Mask slot of the material. This will allow you to mask out sections of the landscape using the tool mentioned above.
How do you use the landscape visibility mask
node with main material of you converted material lanscape to attributes
You would need to break the material attributes and plug it there, or put it in the master material where you created the material attributes.
Thank you, I have started playing with LayerBlending and found that just putting the LandscapeVisMask node in the material graph was all that was needed. I highly appreciate you response. Have a great day.