[accidentally deleted my old post]
Hi there,
are you still searching for an answer?
I am currently working on something similar.
The following worked for me:
Create a new “EditorUtilityActor”
Add a new custom event and enable “Call in Editor” within the “Details” panel.
This is how my BP looks:
The material I use in the “Draw Material to Render Target” Node looks like this:
You then need to drag and drop the BP Actor into your scene.
In the “Details” panel you can find a button with the same name as your custom event.
However, I am currently still trying to figure out how to get rid of the blockiness:
UPDATE:
I found out why my landscape looked blocky even though I was using a 16 bit PNG (or at least I thought I was).